The Labyrinth Blog 2
- rajdev bhachu
- Oct 26, 2021
- 1 min read
Updated: Dec 17, 2021
"let's get the ball rolling"

First and foremost, welcome to the second post of my team's newest game in development "The Labyrinth"!
As you can see from the concept art above, we thought about how we could make our game enjoyable, yet challenging to play. So, using all of our minds together, we thought of ways we can make our game exciting to play. Looking above, you are able to see that there are walls and holes in the labyrinth, making it so that the player has to dodge the holes and find the exit, but this was not enough on it's own. We also came up with the idea to create buttons to unlock doors and collectibles to find (if the player chooses to go for them). There are also objects that if the player hits, they will be sent sraight back to the start. These are just a few ideas since we are still in the early stages of development but I am able to safely say that there will be more obstacles to make the game more engaging.
I think that's all for this week, sadly there isn't much else to talk about because of how early in development we are but thank you for reading and there will be another post about The Labyrinth next week!




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