Search
The Labyrinth Blog 6
- rajdev bhachu
- Nov 29, 2021
- 1 min read
Updated: Dec 17, 2021
Prototype 2 and feedback!
This week we added a lot of stuff to our game, as well as getting feedback from our lecturer in regards to the second prototype. After discussing the feedback from the first prototype, we started to improve on the levels. This is what one of the maps looks like on unity with the right textures and the background.

Regarding the feedback from our lecturer, we were told that the balls movement wasnt fluid enough and that the holes on the maps were still hard to see on some levels. It wasnt contrasted enough so we had to come up with a quick solution to this problem. Another problem was that the end hole needed to have some form of magnetism so it eases the access for the player to win the level.




Comments