top of page


Rajdev Bhachu
 


Game Artist
 

Welcome! My name is Rajdev Bhachu and I am a Video Games Artist specialising but not limited to, Maya, Substance Painter, ZBrush all on Unreal Engine. I graduated from Kingston University with a First Class Honours in Computer Games Programming.

Throughout my course of 3 years I worked on multiple projects, both solo and grouped. Over the years I learnt to create video games and assets for them and develop them to a good quality. I became quite fond of Unreal Engine and its Blueprint Language but, I also used Unity as well as other smaller engines such as GFC. After graduating I have also carried on working with Maya to create some assets and I have kept up with C++ and C#. Some of the games and assets that I created during my studies can be found on the portfolio section of this site.

I have always had a background in art, working on using Photoshop regularly to create digital art over the course of 5+ years. I have experience in Video Editing software too and I sometimes create hand-drawn art too. I worked mainly as an artist on group projects but, I also created my own games too, which can be found on this site.

My Software Skills include:

  • Unity Engine

  • Unreal Engine

  • ZBrush

  • Maya

  • Blender

  • Substance Painter

  • Photoshop

  • Visual Studio

  • Premiere Pro

  • Vegas Pro

My Languages Include:

  • C++

  • C#

  • Blueprint

  • Python

Some skills acquired through my course:

  • Game Art

  • Game Programming

  • Game Design

  • Character Design

  • Asset Creation

  • Level Design

bottom of page