
Rajdev Bhachu
Game Artist
Welcome! My name is Rajdev Bhachu and I am a Video Games Artist specialising but not limited to, Maya, Substance Painter, ZBrush all on Unreal Engine. I graduated from Kingston University with a First Class Honours in Computer Games Programming.
Throughout my course of 3 years I worked on multiple projects, both solo and grouped. Over the years I learnt to create video games and assets for them and develop them to a good quality. I became quite fond of Unreal Engine and its Blueprint Language but, I also used Unity as well as other smaller engines such as GFC. After graduating I have also carried on working with Maya to create some assets and I have kept up with C++ and C#. Some of the games and assets that I created during my studies can be found on the portfolio section of this site.
I have always had a background in art, working on using Photoshop regularly to create digital art over the course of 5+ years. I have experience in Video Editing software too and I sometimes create hand-drawn art too. I worked mainly as an artist on group projects but, I also created my own games too, which can be found on this site.
My Software Skills include:
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Unity Engine
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Unreal Engine
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ZBrush
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Maya
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Blender
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Substance Painter
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Photoshop
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Visual Studio
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Premiere Pro
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Vegas Pro
My Languages Include:
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C++
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C#
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Blueprint
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Python
Some skills acquired through my course:
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Game Art
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Game Programming
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Game Design
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Character Design
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Asset Creation
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Level Design





