My Final Year Project #16
- rajdev bhachu
- Feb 13, 2022
- 1 min read
Updated: Apr 22, 2022
The Big Bad Boss!
This week was pretty good for the progress of Till Kingdom Come! I managed to completely make the boss with week, to differentiate the boss from the normal foot soldiers, I decided to add in a ultimate attack and an invulnerability shield. Because the boss will be a 1v1 battle, I decided not to give him any hearing or patrolling. He only has sight but it is a 360 degree radius since I want the boss to always focus the player once they are within range.

Below is a video of me killing the boss I used a variety of mechanics and within the video, you are able to see the example of the boss' ultimate attack and the invulnerability shield. Once the boss dies, a particle effect appears and after a while, the boss is then deleted from the game world.
This weeks' advancements were pretty good, I feel like the addition of the boss and its ultimate and invulnerability shield makes Till Kingdom Come feel more whole and a little more difficult of a game to complete, I really enjoyed making the boss this week. Next week I plan to add in an addition to the AI, an archer which will be cool to implement. I also plan to do some optimisation with c++ which will be nice to implement into my game. Thanks for tuning in this week!

Comments