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My Final Year Project #11

  • Writer: rajdev bhachu
    rajdev bhachu
  • Dec 30, 2021
  • 1 min read

Parkour!


This week I wanted to implement some climbing and vaulting mechanics. The way this functions is that the code determines the height of the wall, if it is a small or tall wall and it also checks to see if the wall itself is thick or thin. The small wall will make the character to a small vaulting action, the tall wall will use the entire body of the character and they will use both arms to climb. The thick wall will make the character stand on top of the wall but if the wall is thin enough, the character will climb down. Below is an example of everything explained above.

I plan to use this feature for puzzles and "secret" doors and paths around the map.


Thanks for tuning in this week, I hope everyone had a good Christmas holiday! Next week I plan to implement a pushable object as well as some bug fixing. Thanks!

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